Match context
Civilizations, map, game length, ranked ELO for each player, and the final result.
Type a name, choose one of their recent ranked games, and get a full breakdown in seconds.
Have a replay file? Drop it here
or click to browse — .aoe2record
How it works
Upload an .aoe2record file or pick any ranked match from a player search. Nothing to install.
The replay's full action log is reconstructed server-side — every build, research, tribute, and market trade.
Your timings and composition are benchmarked against the ranked meta on that map and ELO bracket.
Data extracted
Every .aoe2record file contains the full tick-by-tick action log of the match. We replay it server-side and surface the numbers that actually tell you how the game went.
Civilizations, map, game length, ranked ELO for each player, and the final result.
Your build is auto-classified — Archer Rush, Scout Rush, Fast Castle, Drush FC, M@A, and more.
Exact Feudal, Castle, and Imperial times — the clearest signal of tempo and build choice.
Villager count at each age and over time, so you can see where you pulled ahead or fell behind.
Every military unit you built, grouped by the age you built it in.
Every tech you researched and when — useful for spotting missed economy upgrades.
Town Centers, Castles, Monasteries, and wall segments placed throughout the game.




Market buys and sells, resource tributes to allies, and the order they happened in.
Effective actions per minute and total raw actions — how busy you actually were.
A minute-by-minute chart of your military count vs. villagers across the whole game.
Meta comparison
Every stat is benchmarked against thousands of ranked matches on the same map and ELO bracket. You see what's fast, what's slow, and where you quietly out-played the average.
Example insights
Aggressive Archer Rush confirmed — you were in range ~1 minute before the average opponent.
You banked econ while your opponent pushed. Pays off if you can survive their spike.
That’s 40s later than average — you may have dropped to 3 on straggler trees too long.
Consider opening up trade earlier — a single buy/sell can salvage stuck resources.
RM 1v1, RM team, Empire Wars, and Death Match all supported — up to 8 players.
Drop a replay or pick a ranked match — no login, no install, no signup wall.
Your replay is parsed server-side then discarded — we don't retain the file.
How replay parsing works, what's supported, and what we do with your file.
Link your Steam profile — we'll pull your last 20 ranked matches, parse the replays, and show you how your builds compare to the current meta.
Your last 20 matches
Automatically synced and parsed from your Steam account
Opening breakdown
See which builds you pick most — and your win rate with each
Win-rate trend
Track how you're improving over time, mode by mode
Meta comparison
Compare your opening choices against top-ELO pick rates
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