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Civilization Statistics

Win rates, pick rates, and game counts for all 53 civilizations. Sortable table and top/bottom rankings.

Statistics FAQ

What the numbers mean, how they're aggregated, and how to use them when picking a civ.

What's the difference between win rate and pick rate?
Win rate is how often a civ wins the matches it's played in — the headline 'is this civ strong?' signal. Pick rate is how often players choose it (or get it on random), which reflects popularity and meta confidence. A civ with a high win rate but low pick rate is typically a hidden gem; the opposite suggests hype outpacing performance.
Why do 'Civilizations' and 'Statistics' show different rankings?
They don't — the underlying numbers are the same. The tier list groups civs into S-D bands for a quick overview, while this page shows the exact percentages that drive those bands. If the sort order looks different, check that the mode and ELO filter match between the two pages.
How many games are included in each civ's stats?
Every ranked match from the public match feed over the active window. The 'Games' column on the table is the raw count, and it's a useful sanity check — civs with fewer games are more volatile, so a 53% win rate over 1,200 games is more trustworthy than 55% over 200.
What does it mean when a civ has a pick rate above 5%?
With 53 civilizations, a neutral pick rate sits near 1.9%. A pick rate above 5% means that civ is chosen more than 2.5× the random baseline — a strong popularity signal, usually driven by clear strengths in the current meta, pro-level exposure, or a recent balance patch.
Can I filter statistics by ELO bracket?
Yes. Use the ELO range picker above the table to switch between ranges — the table, the top-5/bottom-5 cards, and the summary numbers all recompute together so you're looking at a consistent slice of the data.
How do I see head-to-head matchup results?
Per-matchup win rates live on the matchup matrix. Click any civ there (or on an individual civ page) to see its record against every other civilization — useful for picking a counter rather than just the strongest civ overall.