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Four Lakes

Four large lakes split the map into corridors — water + land hybrid.

About Four Lakes

Four Lakes places one large lake at each cardinal direction, leaving land corridors between them. The lakes invite light water play (Galleys, fishing ships) without committing to a full water civ. Hybrid civs that handle both land and water — Vikings, Italians, Japanese, Berbers — get the strongest start. Pure land civs can still win but miss out on the fishing economy. Expect Feudal Galley fights to soften the opponent before a Castle Age land push.

Live match data for this map is still being collected. Check back soon for updated civilization win rates.