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Goths

Goths

Rank #20

Win Rate

50.2%

Pick Rate

2.2%

Total Games

44,630

About the Goths

The Goths are a quantity-over-quality civilization that produces infantry cheaper than anyone else. Infantry cost 35% less in the Imperial Age, enabling mass production of Huskarls and Halberdiers that can overwhelm opponents through sheer numbers. Barracks work 20% faster, further accelerating unit production. Hunting is 25% more efficient, providing a strong early food advantage. The unique Huskarl unit has exceptional pierce armor, making it nearly immune to arrow fire. Loom is free in the Feudal Age. The Gothic tech tree lacks strong cavalry and siege, making them reliant on a mass infantry flood to win. Best in team games and late Imperial situations where infantry numbers dominate.

Win Rate by ELO Range
All Elos#20
50.2%
<800#13
51.1%
800–1100#30
49.2%
1100–1400#23
50.0%
1400–1800#23
49.9%
1800+#47
45.1%
Win Rate History
Last 6 patches49.5% → 50.2%
Best Maps
Socotra
54.0%
Haboob
53.9%
Glade
52.5%
Valley
52.1%
Fortress
51.5%
Graveyards
51.4%
Worst Maps
African Clearing
43.6%
Shrubland
46.0%
Steppe
46.3%
Passage
46.9%
Golden Swamp
48.1%
Game Length Analysis
Quick (<20min)56.1%

4,476 games

Medium (20–40min)49.1%

7,113 games

Long (40min+)50.4%

17,978 games

Summary
Overall Rank#20
Win Rate50.17%
Pick Rate2.17%
Total Games44,630